Pokémon Legends ArceusCatching - One catch per "Delimited zone" within a map - Once in a New Zone (unless forced through cutscene) I will have 1min to choose a pokemon and try to catch it - Starting a "fight" extend the timer below 0s BUT fleeing result in a failed attempt - Being forced through a zone from a cutscene "Pause" the timer until I am fully able to proceed with the catch - If after 1min I could only find Pokemon I already caught then I will look for the first new pokemon and proceed to catch it - Tutorial Catch pokemon considered the "first catch" of the very first zone, but chose one only - Quest "Mons" are tolerated ONLY to complete a quest and may not be use as actual team pokemons - Catching "additional pokemons" is accepted in order to get £$ but must be released promptly & not used (outside of quest)Death - Dead Pokemon stay dead (unless brought back to life through redeems) in a box - Dying as the trainer doesn't count as a "End of Nuzlocke", but will result in a failed catch attempt if one was ongoingItems - No restriction on items as fights do not really benefit from using heals in fight anywayExtra Rules - I shall try to stay around the level of the next mandatory trainer/boss fight (no power leveling) - I shall fight the Lords in Battle before I can start throwing balms at themRedeems Subs Aid 1 - Extra Catch on the map in one of the areas 1 - Revive a Pokemon you Named 3 - Revive any Pokemon 5 - Choose a Pokemon available on the Map for me to Catch (you can name it) Hinder 2 - One less catch 3 - Time Out a Pokemon for the next Trainer/Boss Lv of Specific Pokemon - Release that PokemonRedeems Points Aid 4k - Extra Catch on the map in one of the areas 5k - Revive a Pokemon you Named 10k - Revive any Pokemon 15k - Choose a Pokemon available on the Map for me to Catch (you can name it) Hinder 15k - One less catch 10k - Time Out a Pokemon for the next Trainer/Boss