Pokémon Legends ArceusCatching
- One catch per "Delimited zone" within a map
- Once in a New Zone (unless forced through cutscene) I will have 1min to choose a pokemon and try to catch it
- Starting a "fight" extend the timer below 0s BUT fleeing result in a failed attempt
- Being forced through a zone from a cutscene "Pause" the timer until I am fully able to proceed with the catch
- If after 1min I could only find Pokemon I already caught then I will look for the first new pokemon and proceed to catch it
- Tutorial Catch pokemon considered the "first catch" of the very first zone, but chose one only
- Quest "Mons" are tolerated ONLY to complete a quest and may not be use as actual team pokemons
- Catching "additional pokemons" is accepted in order to get £$ but must be released promptly & not used (outside of quest)
Death
- Dead Pokemon stay dead (unless brought back to life through redeems) in a box
- Dying as the trainer doesn't count as a "End of Nuzlocke", but will result in a failed catch attempt if one was ongoing
Items
- No restriction on items as fights do not really benefit from using heals in fight anyway
Extra Rules
- I shall try to stay around the level of the next mandatory trainer/boss fight (no power leveling)
- I shall fight the Lords in Battle before I can start throwing balms at them
Redeems Subs
Aid
1 - Extra Catch on the map in one of the areas
1 - Revive a Pokemon you Named
3 - Revive any Pokemon
5 - Choose a Pokemon available on the Map for me to Catch (you can name it)
Hinder
2 - One less catch
3 - Time Out a Pokemon for the next Trainer/Boss
Lv of Specific Pokemon - Release that Pokemon
Redeems Points
Aid
4k - Extra Catch on the map in one of the areas
5k - Revive a Pokemon you Named
10k - Revive any Pokemon
15k - Choose a Pokemon available on the Map for me to Catch (you can name it)
Hinder
15k - One less catch
10k - Time Out a Pokemon for the next Trainer/Boss